Mastering Scosglen in Diablo 4
Diablo IV introduces an expansive open-world format featuring five distinct regions: Kehjistan, with a particular focus on its northern desert expanse, Scosglen, the Dry Steppes, the Fractured Peaks, and the swamplands of Hawezar. These regions are significantly larger than any found in Diablo III, ranging from 10 to 20 times their size.
Seamlessly interconnected, players can traverse these areas without encountering any interruptions. Notably, the geographical landscape of these regions undergoes dynamic shifts to accommodate this connectivity. For instance, when journeying from the Fractured Peaks to Hawezar in the south, players will witness a cascade of waterfalls as melting snow enriches the surrounding swamps.
Players can find Scosglen in the northeastern part of Sanctuary. The region is the homeland of everyone's favorite shapeshifting, lightning, and earth magic-wielding poets the Druids. The area features rugged terrain with dense dark forests, rocky highlands, and a large powerful oak tree Glór-an-Fháidha which is a source of knowledge, guidance, and worship for the Druids.
Scosglen is home to the Druids, with a rugged and wild untamed landscape populated by dense forest and rugged cliffs. Unprepared explorers should be weary when traveling unprepared as the forest is inhabited by Werewolves and the coastline is home to sea-faring creatures known as the drowned. These drowned enemies are undead bodies of souls that met an untimely death at sea.
Those who survive long enough to meet the region's friendly inhabitants will find ancient stone towers populated by Druids. Unlike other societies, the Druids do not care for dense urban centers, favoring small settlements located near these towers.
As one moves to the coast things become more sparse and less stable. Those who live on the coast create structures of almost any materials that they can lay their hands on. Homes and buildings sit in total disrepair from a combined lack of resources and a barrage of the elements coming from the frozen sea.
Scosglen Known Locations
- Domhainne Tunnels
- A zone inhabited by Blood Clan khazra featuring a corrupted shrine. (monsters here are level 22)
- Drowning Caverns
- A zone with two levels, inhabited by Drowned Deckhands, Juggernauts, and Merinth of the Deep
- Scosglen Bluffs
- Scosglen Hills
- Wretched Caves
- The Wretched Caves is a dungeon that wholly encompasses the vibe of a dark grimy cavern filled with enemies one would expect to encounter. This dungeon sits under a hidden druid resting site that has since been overrun with monsters. Click here for a video overview from blizzard of this dungeon!
- Caen Adar
- This area is where players can find the World Boss Ashava The Pestilent
- Garan Brae
- A zone in which wood wraiths, Fallen, Fallen Overseers, and Fallen Shamans can be found
- Jagged Shoals
- This is a flooded zone located adjacent to the Loch Raeth Highlands and Caen Adar which has been overrun by Drowned. Players can trigger a special event called Tolling Bells by destroying a Drowned Bell. It also is where the Call of the Deep quest can be started, where the Drowned Caverns dungeon can be found, and features Drowned Deckhands, Drowned Wretches, and Drowned Juggernauts.
- Loch Raeth Highlands
- A zone adjacent to Corbach and the Jagged Shoals featuring Beasts.
- Shrouded Moors
- Returning from Diablo III shrouded Moors is all the more mysterious and deadly
- The zone description for this area reads “Fetid swamps stretch beyond your vision, obscured by a dense fog that commands malevolent intent. Ancient structures long since abandoned are scattered across the sunken mire, and the absence of human activity might have something to do with an ongoing eerie sense of being watched. Still, despite the sense that something unnatural looms in the distance, the notion that treasure and glory may await tempts even the most cautious being. Welcome to the Shrouded Moors”
- In the Shrouded Moors players can expect to find Blood Cultists, Blood Vermins, Corvian Hunters, Crowhounds, Walking Corpses, Night Howlers, Risen, and Whitefur Howlers.
- Zones within the Shrouded Moors: Blood Statue, Forgotten Well, Temple of the Firstborn, and The Sacred Path.
- This is a town located adjacent to the Lock Raeth Highlands and is ruled by the Druid Chieftain Nora Course.
- Known Inhabitants
- Arrin Corse
- Edan Corse (formerly)
- Nora Corse
- Una the Elder
- Tur Dulra
- This is the most prestigious of all the Druid Colleges. Seated amongst the magnificent oak Glór-an-Fháidha. Under these branches, the Druids have been improving their connection to nature empowering their earth and storm magic as well as their fighting skills passed down from their barbarian ancestors.
- Garan Hold
- A fortress in Scolsglen filled with level 26 Fallen One enemies, among the enemies is a den that can be destroyed by breaking three Fallen Idols.
- Kealer Farm
- The Corrupted Shrine quest can be started here by destroying a Corrupted Shrine that can spawn in a number of locations. The shrine is usually guarded by kharza. This location also features the Domhainne Tunnels.
- Temple of the Firstborn
- This is an ancient shrine and the original base of power for Inarius and Lilith. It can be found in the Shrouded Moors and has yet to be noticed by most characters in the world.
- Less is known about its use in Diablo 4 but in Diablo III the temple itself is infested with demonic enemies, while the grounds above are full of corrupted wildlife. Numerous lore moments feature in the dungeon, described as a “history lesson” of the setting’s pre-history.
- Wretched Delve
- A dungeon found within Scosglen