Diablo 4 Builds logo
Log inSign up
Diablo Builds Glyph
Home

December 5 Patch Overview

December 5 Patch Overview

Nate McKay
December 5 Patch Overview

Today we'll be breaking down the patch notes for the most recent December 5th patch.

Starting with Glyphs, XP earned per nightmare dungeon completion is being changed

  • Tiers 1-17 No Changer
  • By Tier 30: From 66 to 79
  • By Tier 50: From 106 to 139
  • By Tier 75: From 156 to 239
  • By Tier 100: From 206 to 339

The Abattoir of Zir

The most important addition of this patch is the Abattoir of Zir, an incredibly difficult challenge complete with a 10-minute time limit. To begin you'll need to complete all 7 chapters of the Season Journey. From there you'll gain the ability to craft a Bloodforged Sigil which will grant access to the activity.

Once inside you'll have 10 minutes to kill a ton of enemies and some powerful bloodseekers. Your first completion will unlock the powerful Tears of Blood Glyph, a unique Glyph that can scale incredibly high. However, upgrading your Tears of Blood Glyph requires significantly more experience, luckily, further completions of The Abattoir of Zir will grant tons of glyph experience compared to normal Nightmare Dungeons.

The Abattoir of Zir starts scaling at level 100. Beyond that the Bloodsoaked Sigils and the Abattoir of Zir can go up to Level 25, meaning even more scaling, more difficulty, and with that increased rewards.

Check out this video from Diablo Builds Partner Barricade for more info on the Abattoir of Zir

Bug Fixes

Among these bug fixes are small changes, we've included the full list below.

Accessibility

  • Fixed an issue where the Screen Reader didn’t announce the required pacts for Vampiric Powers.
  • Fixed an issue that made the Screen Reader malfunction on the Steam Deck.

Dungeons

  • Fixed an issue where the Mechanical Box wouldn't respawn if the player was killed by the boss in the Bastion of Faith.
  • Fixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.
  • Fixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.
  • Fixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.
  • Fixed an issue where Nightmare Dungeons wouldn't properly reset after all revives were exhausted when playing local co-op.
  • Fixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.
  • Fixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.

Gameplay

  • Fixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.
  • Fixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn't display an incoming projectile indicator.
  • Fixed an issue where Frostburn and Mother's Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.
  • Fixed an issue where Gems could still drop from some sources, such as Avarice's chest or Whisper Caches, instead of Gem Fragments.
  • Fixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.
  • Fixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.
  • Fixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)

Season of Blood

  • Fixed an issue where Blood Harvesters could quickly disappear after spawning.
  • Fixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.
  • Fixed an issue where Seeds of Hatred extracted by being Hatred's Chosen did not count towards a Season Journey objective’s progress.
  • Fixed an issue which made Potent Blood dropped from a Blood Well inaccessible.
  • Fixed an issue where Duriel wouldn’t spawn when the player re-entered the boss arena after respawning.

User Interface and User Experience

  • Fixed an issue where map overlays for Helltide and Blood Harvest wouldn't display properly when entering a region covered by fog of war.
  • Fixed an issue where the tooltip displayed while hovering over certain items could blink periodically.
  • Fixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.
  • Fixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn't open the correct chapter.
  • Navigating the Seasonal Stash with a controller will now be more consistent.

Miscellaneous

  • Fixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)
  • Various visual, performance, and stability improvements.

Note that Patch 1.2.3a dropped shortly after and contained a few additional minor bug fixes.

That wraps up everything for the December 5th patch, check back frequently for more content updates and build guides!

Diablo 4 Builds logo

Sitemap

  • Map
  • News
  • Guides
  • Build Calculator
  • Creators
  • Race to World First
Guides

© 2024 D4Pros LLC, All Rights Reserved.