The highly anticipated Diablo 4 Server Slam Weekend is live from May 12th to 14th, starting at 12 PM PDT. The event showcases the final version of the game, with major class balance changes based on beta feedback, improved gameplay experience, and balance between classes.
The early download for the weekend starts on May 10 at 12pm Pacific, and you'll want to be prepared!
Server Slam's New Features
May's Server Slam showcases the final version of the game, allowing players to once again enjoy Diablo 4. The max level cap will remain at 20, and progress from previous beta play will not carry over to Server Slam.
This level increase grants access to the Jeweler, enabling players to craft gems, add sockets to gear, unsocket gems, and upgrade jewelry. However, the Occultist, which unlocks at level 25, remains locked. This means no legendary aspects for players during the event.
One of the major highlights of the Server Slam Weekend is the new item, The Cry of Ashava Mount Trophy, which can be earned by defeating the world boss, Ashava, with a level 20 character.
Additionally, players can earn rewards from the first two beta weekends, including the Initial Casualty Title, Early Voyager Title, and Beta Wolf Pack cosmetic item.
The Server Slam Weekend introduces a vast array of class balance changes based on the beta feedback. These changes aim to improve the overall gameplay experience and balance between classes.
The Sorceress class has received several ability buffs, including increased damage for Charge Bolt and reduced mana cost. However, Chain Lightning has been nerfed, reducing its damage and effectiveness against bosses.
Firewall and Meteor skills have had their enchantment bonuses improved, while the cooldown for the Incinerate skill's enchantment bonus has been decreased.
Rogue changes for the Server Slam Weekend include increased bonuses for subterfuge skills and multiple passive skills. However, all imbuement skills have had their cooldowns increased, potentially making the Rogue class more challenging to play.
The developers have also reviewed all class skills, ensuring that every class has access to skills that remove controlling and impairing effects.
Necromancer class changes involve adjustments to summoned minions, which now die more often, requiring players to utilize corpses more actively.
The Book of the Dead has received a stat increase, while the damage dealt by the corpse explosion skill has been reduced. Cosmetic changes have also been made to the brightness of skeletal warriors and mages. One notable feature is the Immune Blood Mist skill, making Necromancers immune, which is even better than Unstoppable.
Druid class changes include heavily increased damage for companion skills and reduced cooldowns for all ultimate skills. Usability improvements have been made to Maul and Pulverize, and using a non-shapeshifting skill will now transform a Druid back into their human form.
The developers have also ensured that every class, including Druids, has access to sufficient skills that remove controlling and impairing effects.
For the Barbarian class, a flat 10 passive damage reduction has been added, while reducing the effectiveness of some damage reduction effects throughout their skill tree passives. Whirlwind has been buffed to deal more damage and consume more Fury.
In addition to the class-specific changes, general balance changes have been made to make elite monsters more susceptible to crowd control (CC) effects. Legendary Powers have also undergone updates to their effectiveness, although the specific details are still vague.
In addition to class-specific changes, general balance changes have been made to make elite monsters more susceptible to crowd control (CC) effects. All class skills have also been reviewed to ensure that every class has access to sufficient skills that remove controlling and impairing effects.
Other changes include adjustments to encounters, such as bosses like Tchort, Malnok, and Vhenard. These bosses have been re-evaluated for melee character difficulty, resulting in changes to attacks and fight mechanics.
The Butcher has also been re-evaluated for difficulty and will pose a greater challenge at higher difficulties (which you won't be able to reach until the main game's release next month).
Encounters will be broadly shifted to be more approachable with melee characters for the game's release.
The Server Slam Weekend also addresses issues with dungeons and cellars, with a major bug fix which should improve your gameplay experience around the latter. In the last open game test, a bug was causing cellars to be missing the intended elite mobs, but this bug has been fixed so you should have a guaranteed elite encounter in these newly fixed locations.
Dungeon layouts have been optimized to reduce backtracking, while increasing the chance for events to spawn inside dungeons from 10 to 60 percent.
The decrease in backtracking should actually be a significant efficiency improvement for you as you play; consider every 30 second jog your character made to return to the main path during the last beta. Each of these will be reduced, and that gameplay time adds up over an entire weekend!
There's also no longer a "dungeon reset" button. Now, dungeons will reset automatically after a 60 second if it is cleared (or 90 seconds if it isn't cleared).
The Diablo 4 Server Slam weekend offers players the opportunity to explore new rewards, an increased max level cap, and various class balance changes before the game's official release.
Players can also participate in live streams on Twitch and YouTube to witness the updated gameplay and build strategies. With these exciting changes, Diablo 4 aims to offer a fresh and engaging experience for fans of the franchise as they wait for Diablo 4's official release this June.
Don't forget that this is still just a preview for Diablo 4 official, and none of your character progress will be saved.